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Grand Theft Auto 6’s Map is Triple the Size of Red Dead Redemption 2

Grand Theft Auto 6’s Map is Triple the Size of Red Dead Redemption 2

Vice City and Leonida completely dwarf Rockstar's 2018 title in terms of playable area and should offer far more complexity.

Grand Theft Auto 6 Extended Look’s Song Choices Revealed

Grand Theft Auto 6 Extended Look’s Song Choices Revealed

A decent variety of music was used throughout the showcase, ranging from hip hop to classic rock acts and even modern pop.

Grand Theft Auto 6 is Making Driving, Navigation, and Stealing Vehicles More Challenging

Grand Theft Auto 6 is Making Driving, Navigation, and Stealing Vehicles More Challenging

Co-studio head Rob Nelson spoke about how there are even some cars with high-end security systems that are too risky to steal.

GTA 6 Lets You Study Zoo Animals and Select Unique Responses to NPCs

GTA 6 Lets You Study Zoo Animals and Select Unique Responses to NPCs

Rather than a new game, Rockstar's latest is a fresh and expanded take on some familiar returning features from the studio's finest.

Grand Theft Auto 6 Will Use Criminal Profiles to Track Player Behaviour

Grand Theft Auto 6 Will Use Criminal Profiles to Track Player Behaviour

Rockstar North co-studio head Rob Nelson explained that the Criminal Profile system is smart enough to understand the context of a situation.

GTA 6 Developer Opted Out of 4 Protagonists to Encourage “Player Connection” With Jason and Lucia

GTA 6 Developer Opted Out of 4 Protagonists to Encourage “Player Connection” With Jason and Lucia

The road to release for GTA 6 is underway with the gameplay premiere, and this little nugget tells us quite a bit about the new duo of leads.

Grand Theft Auto 6 Playthrough Could Take 80 Hours, per Rockstar

Grand Theft Auto 6 Playthrough Could Take 80 Hours, per Rockstar

That total included “optional goals with narrative ramifications" in Rockstar North co-studio head Rob Nelson's playthrough.

Grand Theft Auto 6 Team is “Nervous,” Says Co-Studio Head, “Wants Things To Be Perfect”

Grand Theft Auto 6 Team is “Nervous,” Says Co-Studio Head, “Wants Things To Be Perfect”

"It’s a hard thing. As much pressure as we feel externally, I don’t think it can compare to the pressure we put on ourselves as a team."

Grand Theft Auto 6’s World Complexity is “Very Much Like” Red Dead Redemption 2, Says Co-Studio Head

Grand Theft Auto 6’s World Complexity is “Very Much Like” Red Dead Redemption 2, Says Co-Studio Head

In an interview, Rob Nelson said that the only way Rockstar Games could achieve its ambitions was through current-gen consoles.

GTA 6 Extended Look Reveals Gorgeous Visuals, Robberies, Chases, and 6 Star Wanted System

GTA 6 Extended Look Reveals Gorgeous Visuals, Robberies, Chases, and 6 Star Wanted System

Whether it's comfortably cruising in a convertible or engaging in a high-speed chase and shootout with the cops, this is vintage GTA.

Grand Theft Auto 6’s First Gameplay Showcases a Routine Pick-up Gone Wrong

Grand Theft Auto 6’s First Gameplay Showcases a Routine Pick-up Gone Wrong

Our first look at Rockstar's magnum opus is a shootout at a drug lab, where Jason and Lucia fight past Vice City PD to escape.

State of Decay 3 Closed Beta Scheduled for Later This Year

State of Decay 3 Closed Beta Scheduled for Later This Year

Following feedback from the closed alpha, Undead Labs promises improvements to movement, visuals, combat, cosmetics, and more.

The Witcher 3 – Songs of the Past’s Story Conceived “Way Back When,” But “The Stars Had to Align”

The Witcher 3 – Songs of the Past’s Story Conceived “Way Back When,” But “The Stars Had to Align”

When it resurfaced, the team began "digging deeper and growing" the expansion over time, says Fool's Theory CEO Jakub Rokosz.

Stranger Than Heaven’s Combat is RGG Studio’s Most Visceral Yet, as Revealed in New Gameplay

Stranger Than Heaven’s Combat is RGG Studio’s Most Visceral Yet, as Revealed in New Gameplay

As players progress with protagonist Makoto over the game's five eras, he'll become more proficient in combat and weaponry.

Militsioner is a Stealth-Based Immersive Sim About Escaping From a Giant Policeman

Militsioner is a Stealth-Based Immersive Sim About Escaping From a Giant Policeman

The title puts players in the shoes of an ordinary person who, for some reason, has been arrested, and must now escape via train.

Turok: Origins Showcases Immersive Gameplay In New Gamescom Showcase

Turok: Origins Showcases Immersive Gameplay In New Gamescom Showcase

This one’s shaping up to be quite an intense title, and we’re pretty eager to see everything else those dense jungles are hiding once we dive in.

Grand Theft Auto 6 – 15 Gameplay Details We’re Hoping Rockstar Finally Reveals

Grand Theft Auto 6 – 15 Gameplay Details We’re Hoping Rockstar Finally Reveals

New information about Rockstar's open-world title has come to light, and it's only made us more excited for today's premiere.

Tides of Annihilation’s Newest Trailer Reveals More Details on Knights and Gwendolyn

Tides of Annihilation’s Newest Trailer Reveals More Details on Knights and Gwendolyn

Gwen will be able to equip a variety of different Knights, which not only change her combat style, but also have utility during exploration.

Call of Duty: Modern Warfare 4’s Next Beta Weekend Includes Zodiac, Combat Outpost, Hijack, and More

Call of Duty: Modern Warfare 4’s Next Beta Weekend Includes Zodiac, Combat Outpost, Hijack, and More

Available to players on all platforms this weekend, the beta also includes a new 6v6 map and improvements to spawn logic.

Metal Gear Solid Master Collection Vol. 2 Receives New Overview Trailer Highlighting Features and Content

Metal Gear Solid Master Collection Vol. 2 Receives New Overview Trailer Highlighting Features and Content

This one’s a great way to catch yourself up with the story before diving into either of its two heavy hitters or Ghost Babel.

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