DX12 Won’t Change Xbox One’s 1080p Issue, But Devs Will Be Able To Push More Triangles: Witcher 3 Dev

Witcher 3's lead engine programmer Balazs Torok on DirectX 12's impact on PC and Xbox One's performance.

Posted By | On 03rd, Aug. 2014

the witcher 3 wild hunt

Continuing our month long coverage of The Witcher 3: Wild Hunt, GamingBolt asked the game’s lead engine programmer Balazs Torok about his thoughts on the upcoming DirectX 12 and whether it will have an effect on the games development scene on the PC and Xbox One, specially the latter for the 1080p issue.

“I think there is a lot of confusion around what and why DX12 will improve. Most games out there can’t go 1080p because the additional load on the shading units would be too much. For all these games DX12 is not going to change anything,” Balazs explains. However he thinks that DX12 may allow to push more triangles but again developers won’t be able to shade them.

“They might be able to push more triangles to the GPU but they are not going to be able to shade them, which defeats the purpose. To answer the first question, I think we will see a change in the way graphics programmers will think about their pipelines and this will result in much better systems hopefully.”

GamingBolt thinks that this may be an architecture level issue, similar to what we had during the PlayStation 3 era. However it is important to note that things are getting better with the latest June SDK update which has allowed games like Destiny to hit 1080p. But whether this was achieved with reduced effects and texture quality is an all together different topic.

Witcher 3: The Wild Hunt is due for release in February and will only release on current generation consoles and gaming PCs. For more on the game check out our hub page here.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Diablo 4 Season 4 PTR Adds New Uniques, Legendary Aspects, and More

Diablo 4 Season 4 PTR Adds New Uniques, Legendary Aspects, and More

Each class has new Uniques and Legendary Aspects to grind for when the Public Test Realm goes live on April 2n...

Final Fantasy 7 Remake Part 3 Developer is “Hard at Work on it,” Says Creative Director

Final Fantasy 7 Remake Part 3 Developer is “Hard at Work on it,” Says Creative Director

Tetsuya Nomura also extends a "gentleman's agreement" to composer Nobuo Uematsu to return for the conclusion o...

Diablo 4 – Season 4 PTR Notes Detail Helltide Changes, The Pit of Artificers, and More

Diablo 4 – Season 4 PTR Notes Detail Helltide Changes, The Pit of Artificers, and More

The Echo of Andariel also joins the Season 4 PTR ladder, offering another source to farm Uber Unique rates oth...

Like a Dragon Kiwami 3 Will “Definitely” be Made “Sooner or Later,” Series Director Says

Like a Dragon Kiwami 3 Will “Definitely” be Made “Sooner or Later,” Series Director Says

"I’m just going to say, I think we’ll do a Kiwami 3 at some point," says series director Masayoshi Yokoyam...

Ryu Ga Gotoku Studio Will Hold Auditions for the Next Like a Dragon Game Soon

Ryu Ga Gotoku Studio Will Hold Auditions for the Next Like a Dragon Game Soon

Details on what exactly the series' next instalment will be are currently scant, however.

Outpost: Infinity Siege Review – Towering Dread

Outpost: Infinity Siege Review – Towering Dread

Team Ranger's tower defense/shooter hybrid dilutes its potential with unnecessary elements, a terrible plot an...